![]() ![]() IncludeScript ( "survivorclosest.nut", this ) ent <- Entities. If it turns out to be not, then its ignored. The first parameter of Entities.FindB圜lassname() is named 'previous' which accepts a script handle (of an entity inherits 'CBaseEntity' specifically), which verifies if the matching entity it finds has an entity index that's higher than the current one in the 'previous' argument. ![]() With a whileloop and a Entities.FindB圜lassname() function, you can iterate through all entities of a matching classname, based on your arguments. 18 Map/Gamemode Specific Director Options.16 Making an entity orient itself toward a player.10 Dead center chapter 3 special infected limit.9 Maximum number of simultaneous specials.8 Some scavenge gamemode DirectorOptions (for coop/versus finales with scavenge).6 Changing witch movement type on map load. ![]()
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